Table Of Contents
Overview
The file "freeplaybase.xml" can be found inData
or Mod
and the subfolder Specs
. The XML-file includes all paths to the vehicles, that should be available in the freeplay mode. It also defines the amount of available vehicles. The original file looks like this:Source Code: freeplaybase.xml
- <freeplaybase>
- <vehicle prototype="mod:Prototypes/Vehicles/Ambulance/nef.e4p" count="3" />
- <vehicle prototype="mod:Prototypes/Vehicles/Ambulance/rtw.e4p" count="3" />
- <vehicle prototype="mod:Prototypes/Vehicles/Ambulance/rhf.e4p" count="0" />
- <vehicle prototype="mod:Prototypes/Vehicles/Ambulance/rhc.e4p" count="0" />
- <vehicle prototype="mod:Prototypes/Vehicles/Ambulance/itw.e4p" count="0" />
- <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/rw.e4p" count="3" />
- <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/tlf.e4p" count="2" />
- <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/gtf.e4p" count="2" />
- <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/dlk.e4p" count="1" />
- <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/lpf.e4p" count="0" />
- <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/dekonp.e4p" count="0" />
- <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/tfmb.e4p" count="0" />
- <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/lf.e4p" count="0" />
- <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/flb.e4p" count="0" />
- <vehicle prototype="mod:Prototypes/Vehicles/Police/stw.e4p" count="3" />
- <vehicle prototype="mod:Prototypes/Vehicles/Police/mtw.e4p" count="1" />
- <vehicle prototype="mod:Prototypes/Vehicles/Police/sw.e4p" count="1" />
- <vehicle prototype="mod:Prototypes/Vehicles/Police/phc.e4p" count="1" />
- <vehicle prototype="mod:Prototypes/Vehicles/Police/gtw.e4p" count="0" />
- <vehicle prototype="mod:Prototypes/Vehicles/Police/waw.e4p" count="0" />
- <vehicle prototype="mod:Prototypes/Vehicles/Police/getawaycar.e4p" count="0" />
- <vehicle prototype="mod:Prototypes/Vehicles/TEC/fgri.e4p" count="1" />
- <vehicle prototype="mod:Prototypes/Vehicles/TEC/fgr.e4p" count="0" />
- <vehicle prototype="mod:Prototypes/Vehicles/TEC/fgr_t.e4p" count="0" />
- <vehicle prototype="mod:Prototypes/Vehicles/TEC/asf.e4p" count="3" />
- </freeplaybase>
Content
The entry<vehicle prototype="..."
defines the parth of the prototype file.The entry
count="XX"
the amount of the available vehicles.
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