freeplaybase.xml (EM4)

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

Information: The EMERGENCY community board is completely free and is financed by advertisement. Please deactivate adblocker if you use this site. Thank you!

  • The file "freeplaybase.xml" defines the paths of the emergency vehicles prototypes and the amount of available vehicles in the freeplay mode.

    Table Of Contents


    The file "freeplaybase.xml" can be found in Data or Mod and the subfolder Specs. The XML-file includes all paths to the vehicles, that should be available in the freeplay mode. It also defines the amount of available vehicles. The original file looks like this:

    Source Code: freeplaybase.xml

    1. <freeplaybase>
    2. <vehicle prototype="mod:Prototypes/Vehicles/Ambulance/nef.e4p" count="3" />
    3. <vehicle prototype="mod:Prototypes/Vehicles/Ambulance/rtw.e4p" count="3" />
    4. <vehicle prototype="mod:Prototypes/Vehicles/Ambulance/rhf.e4p" count="0" />
    5. <vehicle prototype="mod:Prototypes/Vehicles/Ambulance/rhc.e4p" count="0" />
    6. <vehicle prototype="mod:Prototypes/Vehicles/Ambulance/itw.e4p" count="0" />
    7. <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/rw.e4p" count="3" />
    8. <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/tlf.e4p" count="2" />
    9. <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/gtf.e4p" count="2" />
    10. <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/dlk.e4p" count="1" />
    11. <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/lpf.e4p" count="0" />
    12. <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/dekonp.e4p" count="0" />
    13. <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/tfmb.e4p" count="0" />
    14. <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/lf.e4p" count="0" />
    15. <vehicle prototype="mod:Prototypes/Vehicles/Fire Department/flb.e4p" count="0" />
    16. <vehicle prototype="mod:Prototypes/Vehicles/Police/stw.e4p" count="3" />
    17. <vehicle prototype="mod:Prototypes/Vehicles/Police/mtw.e4p" count="1" />
    18. <vehicle prototype="mod:Prototypes/Vehicles/Police/sw.e4p" count="1" />
    19. <vehicle prototype="mod:Prototypes/Vehicles/Police/phc.e4p" count="1" />
    20. <vehicle prototype="mod:Prototypes/Vehicles/Police/gtw.e4p" count="0" />
    21. <vehicle prototype="mod:Prototypes/Vehicles/Police/waw.e4p" count="0" />
    22. <vehicle prototype="mod:Prototypes/Vehicles/Police/getawaycar.e4p" count="0" />
    23. <vehicle prototype="mod:Prototypes/Vehicles/TEC/fgri.e4p" count="1" />
    24. <vehicle prototype="mod:Prototypes/Vehicles/TEC/fgr.e4p" count="0" />
    25. <vehicle prototype="mod:Prototypes/Vehicles/TEC/fgr_t.e4p" count="0" />
    26. <vehicle prototype="mod:Prototypes/Vehicles/TEC/asf.e4p" count="3" />
    27. </freeplaybase>
    Display All


    The entry <vehicle prototype="..." defines the parth of the prototype file.
    The entry count="XX" the amount of the available vehicles.

    2,038 times viewed