Table Of Contents
Definierte Funktionen
Source Code
- class FireObject: public Actor
- {
- virtual bool IsValid() const;
- void Burn();
- void SetTemperature(float degree_); //!<Handle with care
- float GetMaxMaterialTemperature() const;
- void SetMaterial(const char *material_);
- void Large();
- void Small();
- void StopLarge();
- void StopSmall();
- void Stop();
- bool IsBurning();
- bool IsBurned();
- void SetActive(bool active_);
- void Restart();
- virtual Vector GetPosition() const;
- virtual void SetPosition(const Vector &v_);
- float SetEnergy(float energy_); //Since version 1.3
- float GetEnergy() const; //Since version 1.3
- };
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