Spawn (EM4)

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  • Namensraum / Klasse "Spawn"

    Table Of Contents

    Definierte Funktionen

    Source Code

    1. class SpawnPoint : public Actor
    2. {
    3. public :
    4. SpawnPoint();
    5. SpawnPoint(const SpawnPoint& Obj_);
    6. SpawnPoint(const Actor* Act_);
    7. ~SpawnPoint();
    8. virtual bool IsValid() const;
    9. virtual Vector GetPosition() const;
    10. virtual void GetPosition(float &x_, float &y_, float &z_);
    11. GameObject SpawnSingleObject(const char* Name_);
    12. void SetEnabled(bool Enabled_);
    13. };
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