Transform (QSF)

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  • Information about the 'Transform' component.

    PositionThe position of each axis in the world coordinate system.This should not be entered manually and rather be used to double check coordinates or to snap another object on the exact same position.
    RotationRotation values of each axis.Values can be entered manually to rotate an object by specific angles (for example 90, 180 degrees).
    ScaleScale values of each axis.Values can be entered manually, although scaling of objects should be avoided, since every asset in EM5 has measurements coherent to the game logic.

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