Property | Description | Usage |
Active | Controls whether the object will be active/visible in game. | |
CastShadows | Lets the Object cast shadows in the level. | On by default. Not recommended for things like decals and two dimensional objects/textures. |
Mesh | This is where the mesh for this specific instance is referenced. | This can be changed if needed. Note, that the value is inherited by the value specified in the prefab and will reset after an update from prefab. |
LodFactor | Proportional factor to apply to the distance at which LOD is changed. | |
MaxLodDetailIndex | Index of the maximum LOD this entity is allowed to use. Lower number has more detail. | |
MinLodDetailIndex | Index of the minimum LOD this entity is allowed to use. Higher number has more detail. (the actual lod will be limited by the number in the mesh) | |
TintPalette | TintPalette 1D Texture asset. Has to be imported under the category/assettype "palette". | A simple range of colors used to tint a grey mesh (a tint map is requiered for this to work). |
TintPaletteIndex | Color Index inside the texture asset to use. | Simply cycle trough the palette by changing the values accordingly. |
InheritTintColor | Switch if you want the mesh to inherit tint colors of the parent entity. | |
MetallicCarPaint | Use the metallic car paint material setting. | Used mainly for metallic cars. |
904 times viewed