Tintable Mesh (QSF)

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  • Information about the 'Tintable mesh' component.

    ActiveControls whether the object will be active/visible in game.
    CastShadowsLets the Object cast shadows in the level.On by default. Not recommended for things like decals and two dimensional objects/textures.
    MeshThis is where the mesh for this specific instance is referenced.This can be changed if needed. Note, that the value is inherited by the value specified in the prefab and will reset after an update from prefab.
    LodFactorProportional factor to apply to the distance at which LOD is changed.
    MaxLodDetailIndexIndex of the maximum LOD this entity is allowed to use. Lower number has more detail.
    MinLodDetailIndexIndex of the minimum LOD this entity is allowed to use. Higher number has more detail.
    (the actual lod will be limited by the number in the mesh)
    TintPaletteTintPalette 1D Texture asset. Has to be imported under the category/assettype "palette".A simple range of colors used to tint a grey mesh (a tint map is requiered for this to work).
    TintPaletteIndexColor Index inside the texture asset to use.Simply cycle trough the palette by changing the values accordingly.
    InheritTintColorSwitch if you want the mesh to inherit tint colors of the parent entity.
    MetallicCarPaintUse the metallic car paint material setting.Used mainly for metallic cars.

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