UI Renderings (QSF)

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  • Information about the UI rendering in QSF.
    In order to get vehicle images from screenshots with the engine, you should follow the steps below:

    Beauty Shot

    • Setup your scene according to your needs. Pump any and all visual effects all the way upwards (no Mipmap removals; CSMShadowTextureSize; DeferredLighting).
    • Setup a fixed camera with Depth Blur etc. Be sure to lock it.
    • Set your ScreenshotCapturingSize to something high (3840x2160, for instance).
    • Allways use 200% of the target resolution.
    • Disable UI overlays (VisualHighlighting; ShowCompass).
    • Choose Camera and CTRL+P to capture.


    ZBuffer

    • Turn off any greenscreen planes or surrounding Geometry (unless needed).
    • Turn any Fog to full white (Map Properties).
    • Turn off DeferredLighting and Emissive.
    • Enable MonitorShaderFiles.
    • Navigate to "em5onlineeditor\data\qsf\content\shader\shiny and open qsf_compositor_ambient.shader"
    • Uncomment shOutputColor(0) = shOutputColor(0) * float4 [...].
    • Uncomment shOutputColor(0) += float4(depth, depth, depth, 0).
    • CTRL+P.


    SSAO

    • As above.
    • Comment out shOutputColor(0) += float4(depth, depth, depth, 0).
    • Uncomment shOutputColor(0) += float4(ssao, ssao, ssao, 1).


    Shadows

    • As above.
    • Comment out shOutputColor(0) += float4(depth, depth, depth, 0).
    • Uncomment shOutputColor(0) += float4(shadow, shadow, shadow, 1.0f).

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