Property | Description | Usage |
Active | Controls whether the object will be active/visible in game. | |
CastShadows | Lets the Object cast shadows in the level. | On by default but has no effect. |
TerrainAsset | ||
TerrainWorldSize | Size of the terrain. | Messing with this value can be a little tricky and it seems to be not working correctly at the moment. |
SkirtSize | "Skirts" surround terrain pieces and function to avoid cracks between different LOD states. | Do not work with high values, because they need much fillrate and slow down the rendering process. |
MaxPixelError | The LOD level is chosen based on this value. |
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