Terrain (QSF)

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  • Information about the 'Terrain' component.

    ActiveControls whether the object will be active/visible in game.
    CastShadowsLets the Object cast shadows in the level.On by default but has no effect.

    TerrainWorldSizeSize of the terrain.Messing with this value can be a little tricky and it seems to be not working correctly at the moment.
    SkirtSize"Skirts" surround terrain pieces and function to avoid cracks between different LOD states.Do not work with high values, because they need much fillrate and slow down the rendering process.
    MaxPixelErrorThe LOD level is chosen based on this value.

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