- Specular based
- Metallic based (QSF uses this workflow, but we use glossiness instead of roughness)
- Substance Designer - Node based texture construction tool (PBR based).
- Substance Painter - Texture mesh painting tool, paint height information on a model to get a normal map (PBR based).
- Quixel DDO - Texturing plugin for photoshop (PBR Based, with PBR material presets).
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