There are three different types of path meshes:
If there shouldn't be any shadows, you'll have to set "CastShadows" to "Off".
It's a lot of work to set the properties every time when creating a new path mesh. For this reason, it's easier to search for certain base meshes in the object broweser and generate them bei multi selection.
- Walkable path meshes (e.g. walkway, river(wall), street_sidewalk etc.) - you can leave the general properties in this case (Walkable Active = on).
- Path meshes with ignored placement (e.g. streetmarks etc.) - here you'll have to set Walkable Active = Off and add the Decoration Component. You'll also have to set the QUALITY to MEDIUM_QUALITY.
- Blocked path meshes (e.g. wall, railing, fence, bridgerail, crash_barrier etc.) - here you'll have to set Walkable Active = Off and add a Triangle Mesh Collision Component.
If there shouldn't be any shadows, you'll have to set "CastShadows" to "Off".
It's a lot of work to set the properties every time when creating a new path mesh. For this reason, it's easier to search for certain base meshes in the object broweser and generate them bei multi selection.
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