Material Exporting Standards (QSF)

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  • Information about the material exporting standards for EMERGENCY 5 and EMERGENCY 2016.
    Materials with alpha:
    • 1-Bit alphas have no own material.
    • 8-Bit alphas, e.g. dirt stripes need their own material. Assign the polygons in 3dsmax their own material. Use the multi / subobject material.
    Meshes with vertex alpha:
    • Meshes with vertex alpha need also their own material ID and their own slot within the multi / subobject material in 3dsmax.

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