Property | Description | Usage |
Active | Controls whether the object will be active/visible in game. | |
CastShadows | Lets the object cast shadows in the level. (Irrelevant and non-functional within the Flare Component). | On by default. Not recommended for things like decals and two dimensional objects/textures. |
BillboardType | Choose between three billboard types (shape and orientation behavior of the flare). POINT, ORIENTED and PERPENDICULAR. | Click on the links to learn more about the different types |
Color | Choose a color value for the flare. | |
Itensity | Set the intensity of the flare. | |
VisibilityAngle | NOT SURE | |
WidthHeight | Define width and height values for the flare (the default is 1x1). | |
Direction | This lets you define what axis the flare object is oriented to. Controls the viewing angle. | "0" for locked axis, "1" for the axis the flare is supposed to face. |
OcclusionScale | Set a value for the occlusion scale of the flare object. | This controls the rate of visibility when the flare object is placed behind another object/mesh. It is advised to work in rather small increments. |
Material | Sets the material this flare object is using. | This needs to refer to a material, which has a flare atlas texture attached to it. |
AtlasTextureRowCount | This needs to refer to a material, which has a flare atlas texture attached to it. | The index of a texture inside the atlas counts first across, then down. Top-left is 0, the one to the right of that is 1, an the lower-right is "stacks*slices-1". |
AtlasTextureSliceCount | The amount of textures (slice) per texture row (stacks). | See above. |
AtlasTextureIndex | The texture index inside the atlas texture. | See above. |
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