Fire and damage editing (QSF)

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  • Overview over the fire and damage editing of objects.

    Object Damage Component

    • Doesn't use different models for certain damage state.
    • Doesn't separate between damage state 1 and 2.
    • Uses fireglow effect if available (bitte hierzu die Emissive Map nutzen, sofern es sich um eine Fireglow-Textur handelt)


    Tree Component

    • Uses alpha treshold anaimation during burning, uses fireglow if available.
    • Gets darker with increasing burning time.


    Hedge Component

    • Uses alpha treshold anaimation during burning, uses fireglow if available.
    • Gets darker with increasing burning tim


    Facts
    • Generic smut will be used everywhere, where no smut texture was assigned.

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