Table Of Contents
Object Damage Component
- Doesn't use different models for certain damage state.
- Doesn't separate between damage state 1 and 2.
- Uses fireglow effect if available (bitte hierzu die Emissive Map nutzen, sofern es sich um eine Fireglow-Textur handelt)
Tree Component
- Uses alpha treshold anaimation during burning, uses fireglow if available.
- Gets darker with increasing burning time.
Hedge Component
- Uses alpha treshold anaimation during burning, uses fireglow if available.
- Gets darker with increasing burning tim
Facts
- Generic smut will be used everywhere, where no smut texture was assigned.
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