Property | Description | Usage |
ShowOnIntact | The particle will be visible on the "Intact" state of the entity | |
ShowOnDamageLevel1 | The particle will be visible on the "DamageLevel1" state of the entity | Usually this means only broken windows when the entity is a building. Only the dmg texture will be switched in, no mesh changes appear. |
ShowOnDamageLevel2 | The particle will be visible on the "DamageLevel2" state of the entity | At this stage, a damage mesh will usually be switched in. |
ShowOnDamageLevel3 | The particle will be visible on the "DamageLevel3" state of the entitiy. | This resembles the destroyed state of the entity. |
ShowOnExplosion | The particle will be treated as an explosion and can be triggered via code. | |
ShowOnLargeFireState | The particle will be visible on the "LargeFireState" state of the entitiy. | This is usually used for bigger/wider fire effects that should only be shown at a later state of a burning entity. IMPORTANT: when DamageLevel2 of the entity gets active, it also triggers the LargeFireState simultaneously. |
FireLightEntity |
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