EM5 Fire Particle Options (QSF)

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  • Information about the 'EM5 Fire Particle Options' component


    PropertyDescriptionUsage
    ShowOnIntactThe particle will be visible on the "Intact" state of the entity
    ShowOnDamageLevel1The particle will be visible on the "DamageLevel1" state of the entityUsually this means only broken windows when the entity is a building. Only the dmg texture will be switched in, no mesh changes appear.
    ShowOnDamageLevel2The particle will be visible on the "DamageLevel2" state of the entityAt this stage, a damage mesh will usually be switched in.
    ShowOnDamageLevel3The particle will be visible on the "DamageLevel3" state of the entitiy.This resembles the destroyed state of the entity.
    ShowOnExplosionThe particle will be treated as an explosion and can be triggered via code.
    ShowOnLargeFireStateThe particle will be visible on the "LargeFireState" state of the entitiy.This is usually used for bigger/wider fire effects that should only be shown at a later state of a burning entity. IMPORTANT: when DamageLevel2 of the entity gets active, it also triggers the LargeFireState simultaneously.
    FireLightEntity

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