Table Of Contents
Defined functions
Source Code
- class ScriptSerializer
- {
- public:
- ScriptSerializer();
- ~ScriptSerializer(void);
- bool IsValid() const;
- int Write(const char *String_);
- int Write(int Value_);
- int Write(unsigned int Value_);
- int Write(long Value_);
- int Write(float Value_);
- int Write(char Value_);
- int Write(unsigned char Value_);
- int Write(unsigned short Value_);
- int Write(bool Value_);
- int Write(Actor &Actor_);
- int Write(GameObject &Obj_);
- int Write(Person &Person_);
- int Write(Vehicle &Vehicle_);
- int Write(OpenHouse &House_);
- int Write(FireObject &Fireobject_);
- int Write(SpawnPoint &SpawnPoint_);
- int Write(Path &Path_);
- int Write(ActorList &List_);
- int Write(GameObjectList &List_);
- int Write(PersonList &List_);
- int Write(VehicleList &List_);
- int Write(FireObjectList &List_);
- int Write(OpenHouseList &List_);
- int Write(PathList &List_);
- int Write(Vector &Value_);
- int Read(char *&String_);
- int Read(int &Value_);
- int Read(unsigned int &Value_);
- int Read(long &Value_);
- int Read(float &Value_);
- int Read(char &Value_);
- int Read(unsigned char &Value_);
- int Read(unsigned short &Value_);
- int Read(bool &Value_);
- bool ReadBool();
- int Read(Actor &Actor_);
- int Read(GameObject &Obj_);
- int Read(Person &Person_);
- int Read(Vehicle &Vehicle_);
- int Read(OpenHouse &House_);
- int Read(FireObject &Fireobject_);
- int Read(SpawnPoint &SpawnPoint_);
- int Read(Path &Path_);
- int Read(ActorList &List_);
- int Read(GameObjectList &List_);
- int Read(PersonList &List_);
- int Read(VehicleList &List_);
- int Read(FireObjectList &List_);
- int Read(OpenHouseList &List_);
- int Read(PathList &List_);
- int Read(Vector &Value_);
- unsigned int GetVersion() const;
- };
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