Hello, I am new to this forum and this community. I've just recently started working with OGRE Mesh and so far I've had around a hundred mental breakdowns ( hehe ).
This is my most recent one.
I'm trying to import a .mesh and a .skeleton combination for a ped into the World Builder. I've rigged an armature in Blender, applied weights and limit totals. It animates properly in OGRE Meshy.
However,
When I try to import the files (by dragging the .mesh file) into the World Builder, everything just greys out and stays like that until i exit the application.
No errors. I had errors before when I had too many bones affecting the same vertex and I fixed that. Now, I got nothing. It just greys out everything when its trying to import the skeleton asset.
It also creates an "_import_" folder in the project directory, which contains the skeleton. When I exit the application, the folder disappears.
Any help would be appreciated.
P.S, not everything has been a setback. I've successfully made a vehicle to work in game. Which makes me think this is a workflow error on my part, more than anything. The exporter from Blender does seem to work properly.
This is my most recent one.
I'm trying to import a .mesh and a .skeleton combination for a ped into the World Builder. I've rigged an armature in Blender, applied weights and limit totals. It animates properly in OGRE Meshy.
However,
When I try to import the files (by dragging the .mesh file) into the World Builder, everything just greys out and stays like that until i exit the application.
No errors. I had errors before when I had too many bones affecting the same vertex and I fixed that. Now, I got nothing. It just greys out everything when its trying to import the skeleton asset.
It also creates an "_import_" folder in the project directory, which contains the skeleton. When I exit the application, the folder disappears.
Any help would be appreciated.
P.S, not everything has been a setback. I've successfully made a vehicle to work in game. Which makes me think this is a workflow error on my part, more than anything. The exporter from Blender does seem to work properly.