After mission Oil Rig on Fire problem

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  • After mission Oil Rig on Fire problem

    I solved mission 11 and now before I continue to mission 12 I've stuck. In the "free campaign" I need to catch 3 bad guys and treat any victims. But there is a problem....there are no bad guys - only 14314254 fires!!! I'm playing this "betwen period" for about 100 minutes and I think I'm stucked. Is that a bug in the game or you just have to play so long berfore next mission? TX for helping!
  • Hello i hope you can understand my bad english
    as i play the game i had all bad guys in 10 minutes
    so you can try to do higher the freqency of this
    thats in the dokument Data/Specs/campain_params
    search there the right
    in my game there stands:

    PHP Source Code

    1. campaign mission 11 before mission 12 - special event murder
    2. -->
    3. <Mission index = "14">
    4. <InitialEventWaitDuration value="15.0"/>
    5. <MaxConcurrentlyEvents value = "3" />
    6. <StartBudget value = "20000" />
    7. <InjuredSavedReward value = "500" />
    8. <StartTime hour = "16" minute = "15" />
    9. <IntroText id = "ID_SUPERV_CAMP11" />
    10. <SolvedText id = "ID_CAMP_SOLVED_03" />
    11. <Quest>
    12. <Task>
    13. <Type value = "3" /> <!-- 1 = buy vehicle, 2 = buy upgrade, 3 = solve event -->
    14. <Text id = "ID_QUEST_M12_TASK01" />
    15. <Event id = "EFPBecomingMurderer" number = "3" />
    16. </Task>
    17. </Quest>
    18. <Weather>
    19. <Fog intensity="0.4" color="606060"/>
    20. <Rain intensity="0.2"/>
    21. <Storm intensity="0.3" speed="0.2"/>
    22. <Flash frequencyfactor="0.0"/>
    23. <Sound name="mod:Audio/Ambient/rain01.wav" volume = "1.0"/>
    24. <Sound2 name="" volume = "1.0"/>
    25. </Weather>
    26. <events>
    27. <EFPRandomFire> <!-- bel. objekt fängt Feuer -->
    28. <Enabled value = "1" />
    29. <!-- AverageFrequency: average number of events per 10 minutes -->
    30. <AverageFrequency value = "8.0" />
    31. <ResolveValue value = "5000" />
    32. </EFPRandomFire>
    33. <EFPEventCigarette> <!-- Person wirft Zigarette weg -->
    34. <Enabled value = "1" />
    35. <AverageFrequency value = "8.0" />
    36. <ResolveValue value = "5000" />
    37. </EFPEventCigarette>
    38. <EFPEventHeartAttack> <!-- bel. Person wird verletzt, Herzanfall -->
    39. <Enabled value = "1" />
    40. <AverageFrequency value = "0.1" />
    41. <ResolveValue value = "1000" />
    42. </EFPEventHeartAttack>
    43. <EFPEventStroke> <!-- bel. Person wird verletzt, Schlaganfall -->
    44. <Enabled value = "1" />
    45. <AverageFrequency value = "0.1" />
    46. <ResolveValue value = "2000" />
    47. </EFPEventStroke>
    48. <EFPBecomingMurderer> <!-- Gangster wird zum Mörder -->
    49. <Enabled value = "1" />
    50. <AverageFrequency value = "999.0" />
    51. <MaxDistanceToVictim value = "50.0" />
    52. <ResolveValue value = "10000" />
    53. </EFPBecomingMurderer>
    54. </events>
    55. </Mission>
    56. <!--
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    if you not understand what i mean post it then i try to descibe it nearer