FireObject (EM4)

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  • Namensraum / Klasse "FireObject"

    Table Of Contents

    Definierte Funktionen

    Source Code

    1. class FireObject: public Actor
    2. {
    3. virtual bool IsValid() const;
    4. void Burn();
    5. void SetTemperature(float degree_); //!< Mit Vorsicht behandeln!
    6. float GetMaxMaterialTemperature() const;
    7. void SetMaterial(const char *material_);
    8. void Large();
    9. void Small();
    10. void StopLarge();
    11. void StopSmall();
    12. void Stop();
    13. bool IsBurning();
    14. bool IsBurned();
    15. void SetActive(bool active_);
    16. void Restart();
    17. virtual Vector GetPosition() const;
    18. virtual void SetPosition(const Vector &v_);
    19. float SetEnergy(float energy_); //Ab Version 1.3
    20. float GetEnergy() const; //Ab Version 1.3
    21. };
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