Inhaltsverzeichnis
Definierte Funktionen
Quellcode
- namespace Audio
- {
- int PlaySample(const char *File_);
- int PlaySample3D(const char *File_, const Vector &Pos_, bool looping_ = false);
- void PlaySample3D(int ref_, const Vector &Pos_, bool looping_ = false);
- int PlaySample3DAndReplace(const char* Sample_, const char* Sample2_, const Vector &Pos_);
- void UpdatePos(int ref_, const Vector &Pos_, const bool ImmediateUpdate_ = false);
- void SetVolume(int ref_, float volume_);
- void StopSample(int ref_);
- bool IsPlaying(int ref_);
- void PlayVideo(const char *File_);
- void SetMusicLevel(float Level_);
- float GetMusicLevel();
- void PlaySoundtrack(const char *Track_, float Level_=0.0f);
- void StopSoundtrack();
- bool PlayTextureVideo(const char *Texture_, const char *Video_, bool Loop_ = true );
- bool StopTextureVideo(const char *Texture_);
- bool IsTextureVideoPlaying(const char *Texture_);
- };
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